Version 0.6.3-alpha


Version 0.6.3-alpha is out. The focus is UI and board state readability improvements, as well as better time increments that are not too long but don’t overly penalize decks with turns with many cards.

Changelog

  • Prompts show up in all non-regular-move situations to explain what the player is supposed to select/do (e.g. “Select cards to discard.” when the opponent plays Weak Hands).
  • Game end screen actually says who won (as opposed to just the status bars changing colors) and the reason for that (if it is timeout, opponent disconnect or opponent invalid move (possibly only if they have a “hacked” client).
  • Added new Vicious Curse and Blood Curse icons (see above) that appear over a player’s draw pile if they are cursed, to remind them about the HP loss on trashing/reshuffling. Also, small improvement for the animation for HP loss from Blood curse.
  • Time increment changed from flat 20s per turn to 16s per turn with extra 1s per: shop roll, card played and finishing card interrupt (regardless of whether any cards were played). Additionally, extra 32 seconds are increments after the first choice of whether to go first or second.
  • Bugfix: players will no longer be disconnected from the server if they time out and will see their rating change.
  • Various small AI opponent improvements: not a big winrate difference, but avoids it seeming dumb in corner cases.

Files

elemental-0.6.3-alpha.zip 244 MB
79 days ago

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