Version 0.3.1-alpha


After some recent playtesting sessions, another major gameplay update is coming to you with version 0.3.1-alpha! The goal of the update is to add a bit more agency to the early game, improve balancing and add some extra support to some strategies.

Changelog

  • Water attacks are reworked to only deal half as much damage to yourself.
  • Some card tier costs have been changed: 16->17, 22->25.
  • Buffed Multitasking God to draw 2 cards instead of 1.
  • Buffed Exploration God to give 2 mana instead of 1.
  • Buffed No Half Measures to make the reroll on 3, 4, 5 or 6 optional, instead of forced.
  • Buffed Worth the Wait to also draw 1 card. (This does not block exploration type cards from working, they now say “immediate draw spell”.)
  • Made Big Handed be a 17 cost (instead of 22->25 cost).
  • Nerfed Trading Vessels to longer give 2 gold on buy.
  • Added 17 cost Magic Blast: “Deal 3 * Magic damage to the opponent.”
  • Added 25 cost Elemental Storm: “Deal Water + Fire + Earth + Chance damage to your opponent; deal half as much (rounded up) to yourself; opponent shields affect self damage.” (yes technically this card can reach 224 damage to the opponent with the full set of buffs…)
  • Added 17 cost Blooming Wetlands: “Restore Nature + Water + Earth HP.”
  • Added 25 cost Auric Orchard: “Restore Nature + Gold HP and gain that much additional gold”
  • Added starter card Handy Telescope (Blessing): “Draw a card.” (can be used for a bit of deck manipulation.)

Files

elemental-0.3.1-alpha.zip 235 MB
52 days ago

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